Teach Yourself
CorelDRAW 8 in 24 Hours

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Hour 13
Blends and Contours

In the previous hour, you started to experiment with the PowerClip, Lens, and Interactive Transparency effects that distort objects to which they are applied.

In this hour, you explore a couple effects that change objects based on duplicating them and distorting the clones.

The blend effect enables you to fill the space between two different objects with a set of new objects that change, step-by-step, from the first object to the second. Not only do the size and shape of blended images evolve from one object to another, but the color as well. Figure 13.1 shows artistic text blending from one size, rotation, and color to another.

Figure 13.1

Blends convert one object to another, step-by-step.

The contour effect enables you to create concentric lines inside or outside of a selected object. This is a quick, easy way to draw concentric circles. Figure 13.2 shows the three ways you can apply contours: a defined number of lines inside the original object, a defined number of lines outside the original object, or as many lines as it takes to get to the center of the entire selected object.

The contour effect also has a feature that enables you to transform colors from an inside to an outside color, as you create contours. The concentric circles in Figure 13.2 transform from a dark color to a light color.

Figure 13.2

Use contours to draw concentric circles.

Working with Blends

Blends are an amazingly intelligent effect, and as such it's often hard to predict the exact effect you will create using them. If you are blending one object into another with a similar size and shape, the results are fairly straight-forward. In Figure 13.3, I'm blending one oval into another, with slight color differences between the two objects. The results are a smooth, almost gradient evolution from one color to the other.

Figure 13.3

Blends between similar objects are smooth and gradient.

However, blends between objects that are very different in size, shape, and color produce some wild transitional shapes, as you can see in Figure 13.4.

Figure 13.4

Blending a bright square and a dark star produces some unusual transitional shapes.

Defining Blends

Aside from the shapes that you blend into each other, you can control the effect of a blend by defining the number of steps (transformations) to take place, and assigning rotation to the intermediate objects created by the blend effect.

13.1: Blend a Circle into a Square in Three Steps

1. Draw a circle and draw a square. Select both objects.
2. Select Effects | Blend from the menu bar and enter 3 in the Number of Steps spin box in the Blend rollup.


Just A Minute: When you select Effects | Blend from the menu bar, the Blend rollup appears in your CorelDRAW window. You can also make the rollup appear by pressing Ctrl+B.
The more "steps" in a blend, the more transitional effects you create. A three-step blend has relatively dramatic changes between each intermediate object in the blend, whereas a 30-step blend has relatively imperceptible changes between intermediate objects.
3. Click on the Apply button in the Blend rollup.


Just A Minute: After you create a blend, you can edit the effect by changing the settings in the Blend rollup or by editing either the starting or ending object. For example, when you edit the fill color of the square you used in the previous To Do exercise, the whole blend will change. Or you can edit (or remove) outlines from either the start or finish objects, or both. Resizing either the starting or ending object changes all the intermediate objects generated by the blend.

Blending Along a Path

The blend effect can generate intermediate objects along a defined path. To do this, you first draw a line and then blend two objects from the start to the finish of that line.

If you have two objects you want to blend into each other and a drawn path, you're ready to blend along that path.

13.2: Blend Circles Along a Path

1. Draw one circle. Duplicate it. To make things easier to keep track of, separate the circles a bit.
2. Draw a Bézier curve. Any curve will do nicely.
3. Select both circles, and press Ctrl+B if the Blend rollup is not visible.
4. Select 20 in the Number of Steps spin box in the rollup, and click on the Apply button to create the blend.
5. Click on the Path button, the curved line button on the bottom of the Blend rollup. Choose New Path from the shortcut menu that appears.
6. Point the curved line cursor that appears at the Bézier curve you defined in step 2. I'm doing that in Figure 13.5.

Figure 13.5

Blends can travel along custom-defined paths.

7. Click on the Apply button in the rollup. Then click on the Blend Along Full Path check box to stretch the intermediate circles along the full path. Click on Apply again in the Blend rollup.

You can hide the line that forms the blend path by simply assigning no outline to it. In Figure 13.6, I've assigned different colors to the first and last circles, and made the last circle larger.

The Blend rollup has three other tabs and more features than will fit in this hour. But one effect that you can experiment with easily is acceleration, found in the second tab from the left in the rollup. This effect changes the effect of a blend from a smooth, gradual, equal transition to a distorted transition so that most of the changes happen either toward the beginning or the end of the blend.

The blend options available in the rollup are pretty much duplicated by the Blend Property bar that appears when you define a blend. Blends are so flexible and have so many options that this book could be filled with nothing but blending! But a good way to experiment is to just take the blend you created in the two To Do exercises so far and try applying the different effects in the Property bar or rollup.

Figure 13.6

When you change one of the two blended objects in a blend, the intermediate objects react and transform interactively.

Defining Contours

At the beginning of this hour, you saw how you can use contours to create concentric circles. That's one quick, handy use of the Contour tool.

You can also use contours to create 3D and beveled effects. In Figure 13.7, contours around the edges of a rectangle create a picture frame effect.

Figure 13.7

Contours can create a variety of outline effects, including a 3D beveled look.

Defining Contour Lines

The most basic application of contours is to create lines around or inside a selected object. You can define how many lines and what distance they should be from each other.

The thickness and color of the generated contour lines is determined by the thickness and color of the original lines. You can define line properties the same way you define any outline color and thickness: right-click on the color palette to assign outline color and select outline color from the Outline flyout.

You can define a set number of contour lines inside or outside your selected object. Or you can define contours that completely fill your object (if your object is a closed curve).

13.3: Create Inside, Outside, and Centered Concentric Circles

1. Draw a circle, about an inch in diameter, and duplicate it twice. Move the circles so that they are spaced a couple inches apart.
2. Select the first circle, and choose Effects | Contour.
3. Select the first (left) tab of the Contour rollup, and click on the Inside radio button.
4. Set the Steps spin box at 2 and the Offset spin box at .1 inch. Your rollup should look like the one in Figure 13.8. Click on the Apply button.


Just A Minute: The number of steps in a contour means the number of new spirals to be created. The Offset spin box regulates the spacing between the contours.
The functions of the Contour rollup are duplicated by a Property bar that appears when you assign a contour effect. The Steps spin box in the Property Bar is shown in Figure 3.8.
5. Select the second circle. Click on the Outside radio button and leave the Steps and Offset spin box settings the same. Click on the Apply button in the rollup.
6. Select the third circle, and click on the To Center radio button. The Steps spin box appears grayed out because CorelDRAW is going to compute how many steps are necessary to fill the circle. Leave the Offset spin boxes unchanged and click on the Apply button.

Your contours should look similar to the ones in Figure 13.2, that you looked at near the beginning of this hour.

Figure 13.8

Contour Offset and Steps can be defined in the Contour rollup. The settings also appear in the Property bar as soon as the effect is applied.

Coloring Contour Lines

After you create contours, you can define color gradation between your original outline (or fill) color, and a contour outline (or fill) color. In this way, contours act a bit like blends--the color blends from the original to the contour color.

Contour color changes are defined in the Color Wheel tab in the Contours rollup. You can also select these colors from drop-down lists in the Property bar.

13.4: Assign Color Changes to a Contour Outline

1. Draw a rectangle about 7" wide and about 4" high . Assign a black fill and a black outline to the rectangle.
2. Define a five-step, inside contour with an offset of .05 inches in the Contour rollup.
3. Click on the color wheel in the rollup to switch to the color wheel tab of the Contour rollup. Choose gray from the outline color palette in either the rollup or the Property bar. In Figure 13.9, I'm selecting a color from the Property bar.
4. Click on the Apply button to assign the changes to your object.

The transition between object outlines and contour outlines functions interactively. In other words, you can change either an object outline color or the contour color, and the contours will evolve from the assigned outline color to the assigned contour.

Figure 13.9

Contours can transform from the original outline (or fill) color to a new color.

In Figure 13.10, I changed the outline color for my framed rectangle to a light color and my contour outline color to black. The intermediate, generated contour lines transform gradually from my light color to black.

Figure 13.10

Contour outlines can transform from one color to another.

Summary

Both the blend and contour effects apply gradual changes to selected objects. The blend effect requires two different objects that are "blended" into each other by generating a series of intermediate objects.

The contour effect is useful for creating 3D type outlines as well as concentric circles. It is applied by defining a number of steps, as well as the distance between steps.

Workshop

In this workshop, you review some of the techniques you learned in Hours 11, 12, and 13. Some of the effects in this workshop are a bit of a challenge, but please feel free to modify them to fit your current skill level. As long as you use the effects listed in each step, you'll reinforce your effects skills. The goal is to create something similar to the model illustration that our resident artist Paul Mikulecky cooked up. Paul combined bitmap images, PowerClips, lenses, and contours to create the compass in Figure 13.11.

Figure 13.11

Paul's illustration combines PowerClips, bitmap images, contours, transparency and lenses.

1. Draw a rectangle to create a background, about 7" wide and 4" high. Duplicate the rectangle and fill with a tile pattern of your choice. Fill the original rectangle with gray, and add an inside contour offset .03 and five steps. Make the duplicate (tile pattern filled) rectangle slightly smaller than the original (gray, contoured) rectangle, and center them on each other. In Figure 13.12, you can see the beveled effect created by the contour applied to the background rectangle.

Figure 13.12

The five-step contour applied to the background rectangle creates a beveled-looking frame from the illustration.

2. Create the compass face by loading a bitmap image of a compass from the CorelDRAW clip-art collection found on the CD. In my case, I simplified this by loading a clock face from the Wingding symbol font set. I filled my clock face symbol with black and converted it to a 300dpi bitmap without transparency. Frame the compass (or in my case clock face) with a larger circle, and apply a one step, outside contour to the framing (larger) circle. Create a third circle and transform it into a lens. Your clock or compass face can look something like the one in Figure 13.13.

Figure 13.13

The clock face combines a symbol converted to a bitmap, a contoured circle, and a lens.

3. Create a shadowed, wood background for the watch or compass by filling a circle with a wood bitmap fill. Create a second circle over the first (filled) one, and fill it with black. Apply Interactive Transparency, with the most opaque (black) handle in the upper-left corner. Group these two circles and duplicate. Select the duplicate and expand it to be slightly wider than the original. Change the Interactive Transparency of the second black circle to go the other direction, and put the larger wood circle behind the smaller one. Your effect can look something like the one in Figure 13.14.

Figure 13.14

The beveling effect in the wood background is created by duplicating and rotating filled circles filtered with interactive transparency.

4. You can add a "gold" hinge to your compass or watch by first creating a small circle and duplicating it. Fill one circle with yellow, one with orange or gold, and blend the two. Delete outlines from both the first and last circles. Figure 13.15 shows the resulting blended image. I've copied it and moved it next to the watch/compass setting.
5. Add a lens to the compass or watch face: Create a circle and size it to the size of the watch or compass face. Contour using 1, .125-inch contour. Reshape the circle so that it is more of an oval. Add a new oval over the existing one and assign the Tinted Grayscale Lens effect to it. You can add a gold handle such as you created in step 4 to connect the lens and the watch or compass, as you see in Figure 13.16.

Figure 13.15

A yellow circle blended into a gold or orange one creates a gold handle for the watch or compass.

Figure 13.16

The watch/compass lens is created with a Tinted Grayscale Lens effect.

6. Touch up your illustration by moving objects front and back.

Quiz

1. What does the Blend tool do?
2. What are the two main ways to define the appearance of a blend after the objects have been selected?
3. How do you define the line thickness of the lines generated by the contour effect?
4. What happens when you edit one of the two objects used to generate a blend?

Quiz Answers

1. The blend effect fills the area between two different objects with a set of new objects that transform attributes such as shape and color, step-by-step, from the first object to the second.
2. You can control the effect of a blend by defining the number of steps and assigning rotation to the intermediate objects created by the blend effect.
3. The thickness and color of the generated contour lines is determined by the thickness and color of the original lines.
4. Blended objects affect the generated transitional objects interactively. In other words, if you change one of the two blended objects, all the generated intermediate objects change as well.


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